Principles Of Game Design
Why do we admire some games so much and forget others? What
is a computer game? What is behind the screen of the incomparable game story
that we share with the game character? How are mesmerizing virtual worlds
created? Here are some main game design principles.
Computer games have long passed into the form of special
interactive entertainment, where not only technical skills are required. But
also there is an amazing imagination. The creation of computer games and the
modern gaming world is comparable to the creation of a Hollywood blockbuster,
only instead of a film set there is a huge office.
Playing modern shooters, you probably noticed how real the
nature around you seems, how natural the water looks. And it’s clear how cool
the sounds of the surf are combined with the noise of warships or aircraft.
It’s about to approach the shore for an assault. This is how it looks to the
player, who is interested in game development. But let’s get up the courage and
look behind the familiar screen picture. Let’s imagine the whole process of
creating such a game.
Steps to create a game: how to make your own game on PC
A peerless, unique and exciting idea starts with a
discussion within a team, usually from a dedicated team of designers initially.
After accepting the concept of the project, which includes an approximate plot,
genre, target audience of players, the game development team starts working on
the technical and illustration art components. The video game illustrations are
created according to the theme of the game. Why are these stages of creating a
game the most difficult principles of game design? Because the design will be
revised and tested throughout the development process until the game is
released. While the technical part and the visual component are very difficult
to completely redesign.
Build Around a Core Game Mechanic
The technical part consists in developing or purchasing a
ready-made game engine and building a game project based on it. An engine is a
software system. It allows you to display graphics, render physics, and control
the simple basic logic of NPC (non-player character) or AI (artificial
intelligence) of game characters. Only at the dawn of the emergence of 3D
games, companies wrote their own engines. Since there were no fully tested graphics
standards (OpenGL & DirectX). And this made it possible to adjust the
graphics driver to the needs of your own game. It made it optimized during the
development process.